#ifndef ISLE_H
#define ISLE_H

#include <string>
#include "Box2D/Box2D.h"
#include "SFML/Graphics.hpp"
#include <SFML/OpenGL.hpp>
#include "PhysicalObject.h"

using namespace std;

class Isle : public PhysicalObject
{
public:
	Isle(GameState *gameState, float size = 8.0f);

	virtual void update(double dt);

	virtual void draw();

	

protected:
	double m_time;

};

#endif
